[gclist] gc concerns
Wed, 13 Dec 2000 11:17:14 -0700
hello all. i am lead developer of a server application for a multiplayer
game company. i'm looking into using c/c++ based garbage collection for our
server design. i have some questions that i was hoping someone could answer.
* if i'm not mistaken, conservative and copying collectors suspend all other
threads while collecting. we're probably going to use a 4 or 8 processor
server box, so would this a real performance concern? if so, are there any
reliable incremental or concurrent collectors available for windows c++
* i've noticed that collection isn't a partial commitment. since we are
using third party toolkits that haven't been written for use with garbage
collection, would this present a compatibility problem?
Mike Roberts (zoarre)
Artifact Entertainment, L.L.C.
phone 480-218-1223 ext 23
"C++: an octopus made by nailing extra legs onto a dog."