From tril at metapipe.net Tue Sep 20 08:50:51 2016 From: tril at metapipe.net (Tril) Date: Tue, 20 Sep 2016 08:50:51 -0700 Subject: Max 0.3 released Message-ID: <20160920155051.GG2790@bespin.org> Hello, I'm pleased to announce Max 0.3, the first Haskell-based release. I updated http://max.tunes.org with bare-bones information. This is a source only release. git clone http://max.tunes.org/max.git then follow the steps in doc/INSTALL in the checked-out repo. I've only tested AMD64 GNU/Linux but it may work on other systems. If you get it running, the list of controls will appear on screen. Use keyboard to move around in 3D, and interact with the world, changing the color of cubes and a sphere between red and green. Mouse changes camera angle only. It's been a long road since the 0.2 release in 2010, since then I decided the Common LISP ecosystem and cl-sdl in particular were too buggy and not being worked on, so I looked for a better community. I've been very happy with Haskell. Thanks to Peter Althainz for his HGamer3D framework and assistance with bugs and questions. From fahree at gmail.com Tue Sep 20 13:09:13 2016 From: fahree at gmail.com (=?UTF-8?B?RmFyw6k=?=) Date: Tue, 20 Sep 2016 16:09:13 -0400 Subject: Max 0.3 released In-Reply-To: <20160920155051.GG2790@bespin.org> References: <20160920155051.GG2790@bespin.org> Message-ID: Congratulations! Could you add a manual or tutorial or some instructions on how to actually use it, versus just installing it? ??? ? Fran?ois-Ren? ?VB Rideau ?Reflection&Cybernethics? http://fare.tunes.org My best friend is the one who brings out the best in me. ? Henry Ford On Tue, Sep 20, 2016 at 11:50 AM, Tril wrote: > Hello, > > I'm pleased to announce Max 0.3, the first Haskell-based release. > I updated http://max.tunes.org with bare-bones information. > > This is a source only release. git clone http://max.tunes.org/max.git > then follow the steps in doc/INSTALL in the checked-out repo. > I've only tested AMD64 GNU/Linux but it may work on other systems. > > If you get it running, the list of controls will appear on screen. > Use keyboard to move around in 3D, and interact with the world, > changing the color of cubes and a sphere between red and green. Mouse > changes camera angle only. > > It's been a long road since the 0.2 release in 2010, since then I > decided the Common LISP ecosystem and cl-sdl in particular were too > buggy and not being worked on, so I looked for a better community. > I've been very happy with Haskell. Thanks to Peter Althainz for his > HGamer3D framework and assistance with bugs and questions. >