beginning of slate code to access SDL_gfx functions
Shaping
shaping1 at bellsouth.net
Tue Jan 11 21:22:45 PST 2005
----- Original Message -----
From: "Paul Dufresne" <dufrp at hotmail.com>
To: <slate at tunes.org>
Sent: Wednesday, January 12, 2005 00:10
Subject: Re: beginning of slate code to access SDL_gfx functions
>>>So, after you have edited both files:
>>>load: SDLLib.slate.
>>>If you get Nil, that's already very good, and I'd like to hear from you.
>>>load: SDLgfxLib.slate.
>
>>I asked a question about why this failed, but it was not answered.
>>load: SDLLib.slate.
>>signals: SDLLib was not found for the following arguments: ...
> This should have read:
> load: 'SDLLib.slate'.
> Sorry, my mistake.
> The ' indicates that this is a string litteral.
> That said, my code is quite Windows UNFriendly.
> In fact, it barely is unix friendly because of me having saved in UTF8.
> So I guess I would suggest you to wait a bit, before trying to use my code.
I've made the conversion already with UltraEdit.
>
>>Did you truely intended this:
>>
>>addSlot: #SDLLib.
>>SDLLib addSlot: #libSDL valued: (ExternalLibrary newNamed: 'SDL').
> yes, even if it is not the best choice I made of names.
I was referring to the apparent redundancy/redirection.
Shaping
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