ORG, IPC, pem 05/17/93 [djg22]
Gary D. Duzan
duzan@udel.edu
Tue, 18 May 93 18:02:00 -0400
In Message <2bf86bed.davgar@davgar.arlington.va.us> ,
David Garfield <david@davgar.arlington.va.us> wrote:
=>> Ok, ok, calm down. :-) I can live with synchronous IPC as long
=>> as we have good context switch time and kernel-level multiple
=>> thread support.
=>
=>Well, the big problem with providing only synchronous IPC is that you
=>CANNOT make asynchronous I/O out of it without having a second thread.
=>The standard way in Unix to do I/O reading from two different sources
=>is to make one process reading each source. Unix now has a kludge
=>called select() that allows a program to identify the descriptors with
=>available I/O, but this relies on the system and process being able to
=>keep up with the I/O. On a VMS system (with asynchronous I/O), one
=>queues a number of asynchronous I/O calls on each channel, and
=>processes the data after it is transferred to your processes own space
=>and you are notified. I feel this is a much more satisfactory
=>solution.
=>
Well, presumably you would want to different things with data
from different sources, so threads would make sense, and if they
are lightweight enough, performance should be ok. I think the main
argument is that object-invocation is basically synchronous, so an
object-oriented operating system should be synchronous.
=>The obvious way to avoid this is to not make the parameter be the
=>object ID. If Unix had used their equivalent, you would pass inode
=>numbers to read() and write() calls. The obvious solution is exactly
=>the same that Unix used, you open() the Object and get a process-
=>specific identifier. There is then no possibility of forging
=>anything, and the authorizations are all checked only once.
=>
This is certainly one way of doing it, but it adds a lot of
state and complexity to the kernel, which is exactly where not
to put complexity in a microkernel-based system.
=>On the subject of objects on remote machines, I believe that the
=>correct way to do this is to access an object of a "remote access
=>class", and tell it a remote machine and object identification to
=>connect to. Once it is connected, all method calls get passed to the
=>remote machine. [This might be a seperate meta-class, just so we can
=>grab all method calls at one point, while not increasing the overhead
=>for normal objects.] Once you terminate access to the local object,
=>the network connection is dropped, and the remote machines object is
=>no longer used.
=>
A remote access object is a good idea, but we shouldn't use a
connection-oriented protocol to do the job of an RPC. We can also
implement TCP/IP, SNA, and Vines objects if we want.
Gary Duzan
Time Lord
Third Regeneration
Humble Practitioner of the Computer Arts