SDL

Brian Rice water at tunes.org
Tue Oct 12 18:37:54 PDT 2004


On Oct 12, 2004, at 4:22 PM, Pupeno wrote:

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> On Tuesday October 12 2004 20:02, Glenn Alexander wrote:
>> I am not a low-level programmer, but would it be worth checking into
>> using the OpenGL API for talking to graphics hardware? I'm not just
>> thinking 3d here, IIRC, OpenGL has (potentially accelerated) 2d APIs
>> or calls or whatever too.
> Using SDL you can also use OpenGL, since SDL allows to create GL 
> surfaces (I
> think). And SDL still provides a lot of other things that are also 
> needed and
> it provides it in a cross-platform way.
> It seems SDL is still TOO low level for what I'm trying to acomplish 
> so, I'll
> try to wrap SDL_gfx which is a library that provides graphic 
> primitives like
> lines, ellipses and so on. If not, I'll have to code all the 
> primitives on
> Slate. What do you (everybody) think ?

SDL_gfx is at the right abstraction level to directly wrap in Slate 
primitive methods for the backend. So I think this is a good idea.

--
Brian T. Rice
LOGOS Research and Development
http://tunes.org/~water/
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