SDL

Pupeno pupeno at pupeno.com
Tue Oct 12 16:22:55 PDT 2004


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On Tuesday October 12 2004 20:02, Glenn Alexander wrote:
> I am not a low-level programmer, but would it be worth checking into
> using the OpenGL API for talking to graphics hardware? I'm not just
> thinking 3d here, IIRC, OpenGL has (potentially accelerated) 2d APIs
> or calls or whatever too.
Using SDL you can also use OpenGL, since SDL allows to create GL surfaces (I 
think). And SDL still provides a lot of other things that are also needed and 
it provides it in a cross-platform way.
It seems SDL is still TOO low level for what I'm trying to acomplish so, I'll 
try to wrap SDL_gfx which is a library that provides graphic primitives like 
lines, ellipses and so on. If not, I'll have to code all the primitives on 
Slate. What do you (everybody) think ?
- -- 
Pupeno: pupeno at pupeno.com - http://www.pupeno.com
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