Exotic AKOS features

Anders Petersson bineng@bespin.dhs.org
Sat, 16 Oct 1999 13:08:09 +0200


>>Yeah, another idea I had was a web based interface that uses pov-ray or
>>something to dynamically render scenes for the user.  I'm not sure of some of
>>the details, but I think it's possible (but probably not as nice as an
>>interactive game).

Yes it would be possible, but it has all kinds of disadvantages attached to 
it. I'm more thinking of it as a way to show up a fasade to non-players.


>> > The only fixed point is the server's ability to interface the client and
>> > _translate_ signals between that interface and the object system.
>> > This holds for any connection type, really. Imagine an IRC server
>> > interface. With some simple akos server code, we can create an IRC server
>> > and accept ordinary irc connections as well as giving akos players access.
>> > Imagine: You're in the game. You walk into a room and see a computer
>> > terminal on a wall.. you walk over to it, and see what's on the screen: an
>> > IRC channel - just to chat away with people that have never heard of AKOS.
>> > (Until someone stabs you in the back, perhaps ;)
>>
>>Hehe, actually I really like that idea.  We'll work on it when we get it 
>>going
>>:)


Or hopefully, we can recruit someone else to do it. The possibilities are 
vast, and we can't do everything ourselves.

binEng