Fwd: Re: Exotic AKOS features

Anders Petersson bineng@bespin.dhs.org
Tue, 12 Oct 1999 17:57:25 +0200


> >From beholder  Tue Oct 12 08:51:54 1999
>Date: Tue, 12 Oct 1999 11:50:11 -0400
>From: Pat Wendorf <beholder@bespin.dhs.org>
>X-Mailer: Mozilla 4.6 [en] (Win98; I)
>X-Accept-Language: en
>To: Anders Petersson <bineng@bespin.dhs.org>
>Subject: Re: Exotic AKOS features
>
>Anders Petersson wrote:
>
> > First, don't go all nuts about this. I'm merely pointing out some nifty
> > things that could be done.
> >
> > A working akos system could be extended to a web server without too much
> > hassle. The server code would have to be modified to listen for and accept
> > http connections like it does for akos clients. And like for akos clients,
> > the server would delibrately have to transmit I/O between http clients and
> > the in-game system (done by hardcoded source code).
> > The rest of the work could be done by interpreted code inside the game.
> > Some simple mechanisms could be set up to give http clients intelligent
> > replies, most likely picking and returning the right data from a set of
> > text objects. More advanced features could be implemented too, ofc. Maybe a
> > dynamic page that shows statistics about the server, the in-game system or
> > something. Players could have access to "webbed" objects too.
>
>Yeah, another idea I had was a web based interface that uses pov-ray or
>something to dynamically render scenes for the user.  I'm not sure of some of
>the details, but I think it's possible (but probably not as nice as an
>interactive game).
>
> > The only fixed point is the server's ability to interface the client and
> > _translate_ signals between that interface and the object system.
> > This holds for any connection type, really. Imagine an IRC server
> > interface. With some simple akos server code, we can create an IRC server
> > and accept ordinary irc connections as well as giving akos players access.
> > Imagine: You're in the game. You walk into a room and see a computer
> > terminal on a wall.. you walk over to it, and see what's on the screen: an
> > IRC channel - just to chat away with people that have never heard of AKOS.
> > (Until someone stabs you in the back, perhaps ;)
>
>Hehe, actually I really like that idea.  We'll work on it when we get it going
>:)
>
>--
>-------------------------
>Pat Wendorf
>beholder@unios.dhs.org
>ICQ: 1503733
>-------------------------
>
>Success is as dangerous as failure, hope as hollow as fear.