[unios] Re: games

Pieter Dumon Pieter.Dumon@rug.ac.be
Tue, 8 Dec 1998 13:21:38 +0100 (MET)


From: Pieter Dumon <Pieter.Dumon@rug.ac.be>

> 
> From: Pat Wendorf <beholder@ican.net>
> 
> I hear BeOS uses something called pervasive multithreading... lots of small
> process threads.  I hear it makes multimedia type things very smooth.  I think
> one of the kernel models should have this.... (however this model as we all know
> is totally contrary to server processes, hence the multi kernel design :)
>

Why would it be contrary to server processes ? 

> > And you really need gaming support. Look at win95. Microsoft was forced
> > to add DirectX to get win95 going...
> 
> We defiantly don't want it to be an add on for later. UniOS should support it
> native, just like designing any other app.   Maybe we could implement it within
> the hardware abstracts or the HAL...  High performance 2D/3D graphics functions
> or something...

It's not that difficult to implement this from start. Just map libraries
with code that generically access the hardware into the memory space of
the user process that needs to do direct I/O. With soem security checks
off course... 

Pieter

----------------------------------------
 Pieter.Dumon@rug.ac.be               
                                      
 http://studwww.rug.ac.be/~pdumon     
 
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