[unios] Game support (was: games)
Anders Petersson
anders.petersson@mbox320.swipnet.se
Tue, 08 Dec 1998 15:48:36 +0100
From: Anders Petersson <anders.petersson@mbox320.swipnet.se>
At 16:38 1998-12-07 -0500, you wrote:
>From: Pat Wendorf <beholder@ican.net>
>
>> But I think if we design a system that's good at games/multimedia, we will
>> have a pretty good system in general too.
>
>I hear BeOS uses something called pervasive multithreading... lots of small
>process threads. I hear it makes multimedia type things very smooth. I
think
>one of the kernel models should have this.... (however this model as we
all know
>is totally contrary to server processes, hence the multi kernel design :)
>
>> And you really need gaming support. Look at win95. Microsoft was forced
>> to add DirectX to get win95 going...
>
>We defiantly don't want it to be an add on for later. UniOS should support it
>native, just like designing any other app. Maybe we could implement it
within
>the hardware abstracts or the HAL... High performance 2D/3D graphics
functions
>or something...
Hey, hey, hey. One of my points is that the kernel itself does not care
about such things at all, thus no need to 'support' it. The only thing
needed is to have the thing implemented, and it will run in the same way as
near-kernel code or third-party modules.
It is neither built-in into some hardware abstract that's the same on every
system. In the bottom we believe in the same idea, the idea of making apps
hardware-independant by abstracting the hardware. But I prefer to
accomplish it in a slightly different way.
I'll explain in my upcoming posting regarding my 'generic' idea.
binEng
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