[unios] Re: games
Anders Petersson
anders.petersson@mbox320.swipnet.se
Tue, 08 Dec 1998 15:48:38 +0100
From: Anders Petersson <anders.petersson@mbox320.swipnet.se>
At 13:18 1998-12-08 +0100, you wrote:
>From: Pieter Dumon <Pieter.Dumon@rug.ac.be>
>
>>
>> From: Pat Wendorf <beholder@ican.net>
>>
>> > And for DirectX... I've heard it's kinda crap... no wonder. Of course
we'd
>> > make better than that. If we ever get the opportunity.
>>
>> DirectX is crap... It's a terribly complicated/undocumented (both go
hand in
>> hand) system of using surfaces, and modifying their properties... OpenGL
(for
>> example), is a much better API... better laid out, easier to understand,
well
>> documented.... and not from MS. But I think we may develop our own API
for that
>> kind of thing (built into the hardware abstracts).
>>
>
>First, you must distinguish DirectX on win95/98 and on NT. The
>architectures are fundamentally different, so DirectX is too.
>
>I'm certainly not saying that DirectX is good, but I doubt your statement
>that it is undocumented. How could all game developpers otherwise use it
>with lots of success?
>
>Also, I don't think it is a good idea to implement another standard for
>direct I/O. That would be playing Microsoft...
>
>Pieter
Agreed. It's controversial to come up with a bunch of own standards... they
would only be standard for UniOS, and no 'outsider' know about it. On the
other hand, we do not want to implement DirectX for example, since it's not
good. And maybe existing standards won't fit into our system's design...
However, the solution to this specific question lays too far ahead to be
dealt with now.
binEng
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